Wired #5
Second Life
I've never been a huge fan of interactive games of this nature. Though, for the sake of conversation, I'll give my 2 cents on this one in particular.
I think among the few interactive gameplays that I know of: Second Life, The Sims, even Animal Crossing... Second Life appears to be the most thought out, interactive, creativity-savvy and many more descriptive words.
The manufacturing cube was the most interesting to me as I went through the article. With this cube, the user can create just about anything that comes to mind. They just need that little bit of inspiration and creativity to get going. To think of it in terms of real life, it seems a little ridiculous. But who knows, maybe we'll have something like that in the far [probably not mere] future. With technology these days... it can only be a matter of time before we can have whatever we want, in a blink of an eye.
The character designs was the second thing I found rather intriguing. In contrast with The Sims, I prefer Second Life. I never liked the character designs in The Sims. Given, that was I was never a fan of The Sims, but I kept an open mind about it. At a Gaming Convention last year, I tested my hand on the, at that time, the latest Sims game and didn't even get past the Character Designs before I walked away from the game. I enjoy customization, but The Sims just didn't hold my attention for more than 10 minutes. Second Life is more appealing in this category.
Finally, the aspect I found most amusing, was the sex organs option. From what I read, I'm assuming you can go to a store in the Second Life world and choose what kind of sex organs you want? And that's not just in terms of what gender you want to be... it's what you want it to look like and all that.
This just goes to show... that the possibilities are endless~
I won't be playing Second Life though. But in any case, it's interesting to see the progress with the development of interactive gameplay.

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